It’s that time once more. With this year’s edition of Football Manager released officially in two days from now, I have listened to all my fans* who begged and pleaded with me to bring back my unique take on the ‘Moneyball’ philosophy, and how it can be used and refined with Bury.
Of course, this season is different. It will have escaped no-one’s attention whatsoever that the Shakers in real life were expelled from the EFL back in August, which from an FM perspective put my continued voluntary position as researcher for the club in serious jeopardy. Like everyone else, I have no idea what the short-term future holds for the ‘old’ (limited) company, although my bet would still be on (a very drawn out) liquidation.
I am but one of over 200 people involved in some small way with setting up a phoenix club, but as the likelihood of any FA application would place the new entity in either the eighth tier (Northern Premier League Division One North West) or ninth (North West Counties Premier Division), they would only be included in Football Manager 2021 on the database, and not a playable club in the base game.
That said, there are always downloadable add-ons on the Steam client; one of the most popular of these is the enfranchisement of all the clubs from the 10th tier up – that is the lowest step where all divisions run in parallel. In total, it brings another 893 English teams into the playable fold, and there is more research than ever that goes into ensuring the data that far down is accurate.
How does any of that affect Buryball, you ask? Well, the ‘old’ club are still on the game, sans any coaching staff (except Paul Wilkinson), official badge or kits. I’m unsure what the mechanism is for a side being promoted to the National League North/South on the base game. From an anecdotal perspective, I have play-tested Leicester City in the beta, and in the third season, Bury are still not back in the league system.
It is possible to use an in-game editor to manipulate events so that they’re returned to the ‘fold’, but I think that goes against the spirit of things somewhat. My preferred option is to use the ‘Create-A-Club’ mode, which lets you edit an existing club from the start, change the colours, badge, stadium, and so on. The biggest dilemma is whether to do this in the National League North or one of the lower tiers mentioned above. I’ll be putting a poll out on Twitter after publishing this blog to let you decide.
So… what exactly is Buryball, anyway? In previous editions, it was my twist on the mantra of finding hidden gems, developing young players, and selling them on if a bid came in above their in-game value. Obviously, if I start out in the ninth tier, that will be harder to do at first – it might be that the vast majority of the personnel are on amateur contracts, not drawing a salary at all. It could make for a challenging start.
The aim of the save isn’t simply to get back to the EFL. It’s to do it in a sustainable way. Therefore, these are the rules I must follow during my stint in charge:
- Net wage spend is more important than transfer spend, but…
- The club cannot make a net loss in the transfer market outside of the first season in the Premier League (should I get that far).
- Primarily, invest in infrastructure over new players.
- The best way to improve a team is by identifying and replacing the weakest links, rather than by splashing out on making the best links even better.
- Most fans value seeing players come through the youth academy system over other 16-20 year old signings, especially those who are on loan.
On reflection, I had too many rules when I’ve attempted this before – stripping them down to five makes them both more memorable and pertinent to the game.
As I detailed on Monday, I’m looking to be writing/publishing something on here or elsewhere every weekday. For that to work with Buryball, each chapter will probably encapsulate a month or so of in-game time. I hope you’ll find this redux enjoyable, and if you have any questions, suggestions, or feedback, do feel free to let me know!